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	<title>Comments on: Osiris</title>
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	<link>http://ericfaller.com/blog/2006/06/17/osiris/</link>
	<description>Pithy Quote Goes Here</description>
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		<title>By: whoever</title>
		<link>http://ericfaller.com/blog/2006/06/17/osiris/comment-page-1/#comment-6235</link>
		<dc:creator>whoever</dc:creator>
		<pubDate>Fri, 18 May 2007 19:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://efaller.com/blog/2006/06/17/osiris/#comment-6235</guid>
		<description>it was hilariously fun!!!!!</description>
		<content:encoded><![CDATA[<p>it was hilariously fun!!!!!</p>
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		<title>By: Eric Faller &#187; Isis</title>
		<link>http://ericfaller.com/blog/2006/06/17/osiris/comment-page-1/#comment-6234</link>
		<dc:creator>Eric Faller &#187; Isis</dc:creator>
		<pubDate>Sat, 01 Jul 2006 05:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://efaller.com/blog/2006/06/17/osiris/#comment-6234</guid>
		<description>[...] A couple of people were curious about the game engine behind Osiris, so I have written up a little page about it: [...]</description>
		<content:encoded><![CDATA[<p>[...] A couple of people were curious about the game engine behind Osiris, so I have written up a little page about it: [...]</p>
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		<title>By: Amber</title>
		<link>http://ericfaller.com/blog/2006/06/17/osiris/comment-page-1/#comment-6233</link>
		<dc:creator>Amber</dc:creator>
		<pubDate>Fri, 23 Jun 2006 19:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://efaller.com/blog/2006/06/17/osiris/#comment-6233</guid>
		<description>Wow it sounded so professional and real world until the mummies and genie attack part haha. I can&#039;t wait to play it.</description>
		<content:encoded><![CDATA[<p>Wow it sounded so professional and real world until the mummies and genie attack part haha. I can&#8217;t wait to play it.</p>
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		<title>By: Keenan</title>
		<link>http://ericfaller.com/blog/2006/06/17/osiris/comment-page-1/#comment-6232</link>
		<dc:creator>Keenan</dc:creator>
		<pubDate>Sun, 18 Jun 2006 17:08:52 +0000</pubDate>
		<guid isPermaLink="false">http://efaller.com/blog/2006/06/17/osiris/#comment-6232</guid>
		<description>That&#039;s really impressive!</description>
		<content:encoded><![CDATA[<p>That&#8217;s really impressive!</p>
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		<title>By: Simon Wilson</title>
		<link>http://ericfaller.com/blog/2006/06/17/osiris/comment-page-1/#comment-6231</link>
		<dc:creator>Simon Wilson</dc:creator>
		<pubDate>Sun, 18 Jun 2006 13:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://efaller.com/blog/2006/06/17/osiris/#comment-6231</guid>
		<description>Cool, this version works fine, and runs very quickly/smoothly too!</description>
		<content:encoded><![CDATA[<p>Cool, this version works fine, and runs very quickly/smoothly too!</p>
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		<title>By: Eric Faller</title>
		<link>http://ericfaller.com/blog/2006/06/17/osiris/comment-page-1/#comment-6230</link>
		<dc:creator>Eric Faller</dc:creator>
		<pubDate>Sun, 18 Jun 2006 06:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://efaller.com/blog/2006/06/17/osiris/#comment-6230</guid>
		<description>I tried it on my G4 and it didn&#039;t work there either - oops :P. It looks like when I re-zipped the file with the updated images, the execute permission bit was lost on the binary (stupid WinZip). &lt;br/&gt;
I uploaded a new Mac version - try it out and let me know how it works in Rosetta (I heard that OpenGL apps sometimes don&#039;t work at all?). &lt;br/&gt;
I&#039;d rebuild it as a universal binary myself, but unfortunately it is not built using XCode :(, so it would probably take a lot of work to get autoconf and automake to create a universal binary. If the updated version doesn&#039;t work in Rosetta, we can try it.</description>
		<content:encoded><![CDATA[<p>I tried it on my G4 and it didn&#8217;t work there either &#8211; oops <img src='http://ericfaller.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> . It looks like when I re-zipped the file with the updated images, the execute permission bit was lost on the binary (stupid WinZip). <br />
I uploaded a new Mac version &#8211; try it out and let me know how it works in Rosetta (I heard that OpenGL apps sometimes don&#8217;t work at all?). <br />
I&#8217;d rebuild it as a universal binary myself, but unfortunately it is not built using XCode <img src='http://ericfaller.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> , so it would probably take a lot of work to get autoconf and automake to create a universal binary. If the updated version doesn&#8217;t work in Rosetta, we can try it.</p>
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		<title>By: Simon Wilson</title>
		<link>http://ericfaller.com/blog/2006/06/17/osiris/comment-page-1/#comment-6229</link>
		<dc:creator>Simon Wilson</dc:creator>
		<pubDate>Sun, 18 Jun 2006 05:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://efaller.com/blog/2006/06/17/osiris/#comment-6229</guid>
		<description>Boo, it won&#039;t open with Rosetta! :o( I really wanted to try this too. I can rebuild it as a universal app if you want, let me know.</description>
		<content:encoded><![CDATA[<p>Boo, it won&#8217;t open with Rosetta! <img src='http://ericfaller.com/blog/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> ( I really wanted to try this too. I can rebuild it as a universal app if you want, let me know.</p>
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